Students will compare and contrast industry approaches to designing and creating original 2D/3D characters, props and environments. Students will research, analyze and apply the fundamental techniques of modeling, sculpting, texturing, animation (environmental and character), and rigging. Through reference and research, students will develop an appreciation for what makes an appealing 2D/3D design suitable for use in a production pipeline.
Course code: CMPT 1040
Credits: 3.0
Tuition: $0*
Length: 60.0 hours
Course outline:
view
http://www.mtexeter.com/vccphp/courseoutline?subject=CMPT&number=1040
Prerequisites
English 12 with a C+ or equivalent.
0
Additional Information
- Introduction to Maya interface
- Introduction to modeling
- Mesh creation and editing
- Materials and textures
- Hypershade and UV mapping
- Introduction to rigging (skinning, blendshapes, deformers)
- Introduction to animation (keyframing and animation editor)
Prior learning assessment and recognition (PLAR)
Consult with department head. PLAR may be available based on evaluation of student's portfolio.
How do I apply for this course?
This course is offered as part of a VCC program only.
* Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.
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